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2010/01/06

Luxology modo 401 Subdivision Surface Modeling (1 cd)

Luxology modo 401 Subdivision Surface Modeling (1 cd)

This video tutorial from Luxology.s Andy Brown is all
about how to approach the modeling of hard surface
(vs. organic) model with multiple interlocking parts. When
approaching any kind of complex model it is best to have
a plan or methodology that will allow you to complete the
project in an efficient and controlled manner. In this
video album we show you how to develop and apply such a
plan as you tackle modeling a high resolution game or film
asset. The video is for anyone wanting to understand the
fundamentals of modeling with Subdivision surfaces. We
start by exploring efficient ways of creating initial
stand in geometry, which will not only be an invaluable
tool for testing the design of the object, but will also
act as a starting point for the final model and other
people in the production pipeline. We then explore the
decision making processes involved in tool section and
workflow as we construct part of a .mech. using
Subdivision surfaces. We then use basic animation rigging
in modo to make sure the model has adequate clearances
for someone else to animate.

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BUY Luxology modo 401 Subdivision Surface Modeling (1 cd) 15$

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