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1999/01/31

ParticleIllusions 3.0 (1 cd)

ParticleIllusions 3.0 (1 cd)
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If you think that particle systems are too complicated to use or are too slow, then you must not be using particleIllusion.

particleIllusion is a standalone particle effects application that is easy to use, fast, and powerful. Use it to quickly add amazing particle effects to any image, animation or video.

Advantages:
Using OpenGL hardware acceleration, youll get real time (or near real time) preview of most effects and ultra fast rendering of final output.

Choose from an always growing collection of preset effects from the ordinary (such as smoke, fire, explosions, water effects, sparkles) to the unusual (colorful artistic effects, strange undersea creatures).

Modifying an effect or creating a new one is simple. Since particleIllusion is "sprite based" (uses images for all of the particles), youll find it very easy to create new effects right away.
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1999/01/28

PhotoFit 03 Pro 1.0.5.72 Multilingual

PhotoFit 03 Pro 1.0.5.72 Multilingual
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The PhotoFit Software is your ideal solution to get themost out of your digital pictures. With well thoughtfunctions and a unique and easy user interface weguarantee you perfect results in no time just like aphoto professional!
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1999/01/26

Photodisc Special Offers Volume 9 Water

Photodisc Special Offers Volume 9 Water
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There is only so much that one needs to say about Photodisc Stock Photography of the best! This title is from their Special Offers series and contains a selection of theirbest water and waterworks related images.
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1999/01/18

Pixologic ZBrush 2.0

Pixologic ZBrush 2.0
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ZBrush 2 is a huge leap forward in speed, performance and technology. Modeling, texturing and painting features have all benefitted from unprecedented code enhancements. New tools and options provide even more versatility in all areas, boosting the artists productivity and streamlining workflow in surprising ways.

Z2 is fast. It boasts handsomely optimized code innovations, combined with unique features, providing more power to create models with unparalleled detailing capabilities. Even medium to high resolution models respond instantly to sculpting actions, constantly rendered and shaded in real time.

Building on the freedom to sculpt high frequency details with ease, Z2 offers revolutionary new modeling, surfacing and texturing techniques, while intuitive controls focus these powerful resources on the creation process.

This major upgrade offers a wealth of new features, along with sweeping enhancements to virtually every aspect of the software. It has been developed in close association with leading special effects houses and game developers, thus promising a production caliber program with human friendly controls that is truly unique in the world of computer graphics. Additionally, we have paid careful attention to ongoing feedback from ZBrush users and the ZBrushCentral community. ZBrush 2 is a huge leap forward, and takes 3D to a whole new level.

Interface

The ZBrush interface has been retooled so its more intuitive and faster than ever before. Everything you need is within easy reach, and optimized to give more room to the canvas. Palettes and controls are familiar existing ZBrushers will instantly recognize them and adapt quickly to the new style.

Materials

Representing the way in which light interacts with the surface of an object, materials are critical to high quality renders. ZBrush 2 introduces many exciting enhancements to the materials system, including new shaders, new modifiers, and new ways to edit materials on a broad scale. ZBrush 2s material system makes it easier than ever to duplicate any real world material or even invent some that are out of this world

Polyframe Enhancements

ZBrushs distinctive polyframe display mode makes it possible to view a models wireframe superimposed onto the shaded surface of the figure itself. This makes it easy to keep track of the integrity of your mesh while simultaneously seeing how that stucture translates into a 3D object. ZBrush 2 has taken polyframe technology to the next level with several powerful advancements.

New ZSphere Functionality

ZBrushs revolutionary ZSpheres modeler has been tested for its incredible ease of use in creating base meshes. Simply block out the shape of your figure using a skeleton type system of interconnected spheres, then allow ZBrush to build a well ordered mesh surrounding your structure. ZBrush 2 makes this already powerful tool even more versatile with several exciting features.

Multi Resolution Mesh Editing

ZBrush 2 offers an entirely new way to sculpt models of all kinds, aimed at giving you total creative freedom. When a mesh is subdivided, a new resolution level is made available. All previous levels are also still present and can be retued to at any time. ZBrush 2 enables you to always work with the number of polygons that are best suited to the type of edits youd like to make!

Displacement Normal Maps

There is a lot of interest in generating displacement and normal maps, and ZBrush 2 now offers both. These rendering techniques allow a low polygon model to be animated, but rendered as if it had millions of polygons. ZBrush 2 enables you to sculpt incredibly high resolution meshes in real time, then compare that mesh to a lower resolution model in order to create a difference map for your rendering engine. The result is greater realism thanks to medium and high frequency details.

New Sculpting Brushes

ZBrush 2 offers nine new sculpting brushes, bringing unprecedented ease to the way in which you work with your meshes. Whether working with two dozen polygons or two million, these new brushes will make it possible for you to work faster and with even greater control.

Visibility Controls

ZBrush 2 offers easy ways to hide portions of a mesh. This enables you to sculpt millions of polygons in real time. View only the parts of the mesh that you need for the work youre doing. In addition, mesh visibility offers an alteative to masking when you wish to control deformations and other effects.

Advanced Geometry Tools

ZBrush 2 provides many new features to offer total control over your mesh geometry. New division routines make it easy to keep a high quality mesh. Other features such as Creases, Edge Loops, and Mesh Grouping controls allow basic shapes to be evolved into high quality, animatable meshes.
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1999/01/16

WinSoft PocketStudio 2.0

WinSoft PocketStudio 2.0
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Powerful combination of a state of the art, 32 bit Pascal compiler and an
easy to use, adaptable integrated development environment that allows you
to quickly build sophisticated applications for the Palm OS..

Easy to lea and use, so ramp up and development time is cut
significantly
Makes creating complex and powerful applications simple and intuitive
Integrated Wireless development including Bluetooth technologies
Advanced debugging including local global variable watches, register
values, and more PocketStudio Library simplify common development tasks
Allows desktop developers to easily migrate to PalmOS. development
Project repository with customizable wizards and over 30 examples to get
you started

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1999/01/09

PowerQuest Volume Manager 2.05

PowerQuest Volume Manager 2.05
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PowerQuest VolumeManager provides IT professionals an efficient solution for enterprise wide server storage reconfiguration and disk storage management.
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1999/01/06

Precience PCB Navigator 3.2.1

Precience PCB Navigator 3.2.1
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PCBNavigator is now offering complete bi direction integration from OrCAD Capture Innoveda EPD to Mentor Expedition PCB 2000.5. The added capabilities include Expedition’s constraints assignment at the engineer’s desktop using PCBNavigator, constraints include “differential pairs, net classes, net rules, delay, impedance, forced order routing, matched length, cross talk, max via’s, stub lengths, virtually everything that is available in expedition is available. Create a layout project direct from PCBNavigator for Mentor Expedition PCB 2000.5. and pass constraints, stay in sync with forward back annotation.
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1999/01/04

ProDG for PlayStation2 2.0

ProDG for PlayStation2 2.0
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ProDG for PlayStation 2 is a suite of Win32 build tools, debuggersand other utilities for PlayStation 2 developers.

The advantage of ProDG is that you can develop for the PlayStation 2in a familiar Microsoft Windows operating system, allowing you todevelop better games, faster, for Sonys new PlayStation 2 console.

What does it include?

ProDG for PlayStation 2 includes the following main features:

ProDG Debugger for PlayStation 2
ProDG Target Manager for PlayStation 2
ProDG Win32 EE Build Tools for PlayStation 2
ProDG Win32 IOP Build Tools for PlayStation 2
ProDG Assemblers for PlayStation 2
ProDG Linker for PlayStation 2
ProDG DLL Linker for PlayStation 2
ProDG Utilities for PlayStation 2

It also includes the following optional integration with MicrosoftsVisual Studio IDE:
ProDG for PlayStation 2 Visual Studio integration

ProDG Debugger for PlayStation 2

The ProDG Debugger for PlayStation 2 is a stand alone source leveldebugger for the PlayStation 2 console. This debugger has been designedand built specifically for the PlayStation 2 and is not just a MIPSdebugger adapted for PlayStation 2.

It includes the following main features:

Custom support for additional R5900 MMI instructions and 128 bit data.
Target Control Application to control target connections and fileserving etc.
Create as many different debugger window types as you like to display CPUregisters (in 32/64/128 bit configurations), memory, disassembly, source,local variables, watchpoints, etc.
TTY pane to display printf streams from the PlayStation2 processors.
Multiple unit support where appropriate, debugger windows can be set todisplay the registers or memory of the different console processors includingthe IO processor and two vector units.
Source level debugging of EE and IOP units provides unlimited softwarebreakpoints, single step, step over, run to cursor, etc., directly in yoursource code. Source code search paths allow source level debugging of anythingyou have source code for, regardless of who built it.
VU breakpointing and single step debugging.
DMA hardware breaks and DMA debug pane to display DMA chains.
Uses the industry standard ELF file format with STABS debug information so thedebugger is 100 compatible with .ELF files built on Linux using the standardtools.
Fast update and display of target information.
Full Windows local support for the PlayStation 2 "sim:" file serving device.
Configurable debugger windows layout can be saved and restored.
It will continually be developed to match game developers needs.
Free updates with additional functionality will be regularly posted to ourweb site in response to user requests.

ProDG Target Manager for PlayStation 2

allows you to monitor multiple targets, manage different debug sessions,monitor file serving to your application, and view the different TTY outputstreams individually for each target.

Allows you to monitor the status of different targets, and reserve aparticular target for the duration of your debugging session.

Full Windows local support for the PlayStation 2 sim: file serving device,including the ability to monitor files opened by your application in realtime.

Ability to view the multiple TTY output streams for a target including asummary view that highlights TTY streams with new input (indicating thebyte count).

ProDG Win32 EE Build Tools for PlayStation 2

a Win32 port of the GNU EE PlayStation 2 tools, supplemented by our own buildtools:

GNU ee gcc C/C++ compiler driver ported to Win32

ProDG Win32 IOP Build Tools for PlayStation 2

a Win32 port of the GNU IOP PlayStation 2 tools, supplemented by our ownbuild tools:

GNU iop elf gcc C/C++ compiler driver ported to Win32
Win32 versions of Sony IOP tools ioplibld and iopfixup

ProDG Assemblers for PlayStation 2

fully compatible with the GNU compilers and assemblers, our very highperformance (millions of lines per minute) dedicated assemblers help youto build your game even faster.

Assemblers dedicated to each processor (MIPS R3000/R5900 and vector units)ProDG EE Assembler, ProDG IOP Assembler and ProDG DMA VU Assembler forPlayStation 2

ProDG Linker for PlayStation 2

our second generation linker has been written in C++ to be fully extensibleand is optimized for games development.

PS2LINK SN Systems own linker replaces the GNU linker ld.
Includes support for dead stripping unused functions to minimize programsize.

ProDG DLL Linker for PlayStation 2

create relocatable DLLs with the program ps2dlllk, allowing you to buildprograms which can dynamically load and unload code modules to any address(subject to correct code alignment).

PS2DLLLK for building relocatabe DLLs.

ProDG Utilities for PlayStation 2

so you can connect to and control the target from the MS DOS command line.

PS2RUN for downloading and running image on the target from DOS commandprompt or batch file.

ProDG for PlayStation 2 Visual Studio integration

The integration includes a set of PlayStation 2 AppWizards to help you buildEE and IOP executables and libraries which can then be debugged as they runon the Sony PlayStation 2 DTL T10000 development tool. A toolbar button enablesthe ProDG Debugger for PlayStation 2 to be called directly from Microsoft VisualStudio 6.0, allowing the developer to download and start debugging a .ELF fileor IOP module while still inside the Visual Studio integrated developmentenvironment.

The Visual Studio integration has the following main features:

Builds your project using ee gcc, iop elf gcc, dvpasm and ps2link
Uses Visual Studio source browsing in your project
Outputs compiler and linker errors/waings in Visual Studio format so thatdouble clicking on a build error in the output window opens the source fileon the appropriate line in the Visual Studio editor
Enables the ProDG debugger to be called directly from Visual Studio to debugthe current project
Imports and exports Visual Studio breakpoints at the start/end of a debugsession in the ProDG debugger
Ability to open source shown in the debugger source pane, in the Visual StudioEditor to enable source file editing
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1999/01/01

Protel Altium DXP 7.0

Protel Altium DXP 7.0
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PLATFORM: Win NT/2000/XP

The Protel DXP is a project centric PCB design platform, with powerfull new navigation and object management features, new high level design capabilitiessuch as design variants and multi channel design, and numerous enhancementsin the design tools.

The Protel DXP user interface has been extensively redesigned, bringingsuperior functionality to the design space. Features such as panels that canbe docked, float, or set to Pop Out mode, automatic fade for floating panelsand toolbars whenever an edit is performed, support for dual monitors, andclick and drag customization of resources, all go to make the design processmore efficient and ejoyable.

The documentation in Protel DXP has been restructured, the on line helppresents information in a concise reference format for commands, dialogs,and whats this help. To complement the refece style help there are designarticles which explain concepts, and are written from an applied perspective,and tutorials, which detail how to perform various tasks in Protel DXP. Thinkof the articles and tutorials as a library of information, a library thatwill expand over time as new material is made aviable on the Protel website.
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