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2008/09/27

BlitzMax 1.30 for Mac

BlitzMax 1.30 for Mac
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BlitzMax is the new, next generation game
programming language from Blitz Research. BlitzMax
retains the BASIC roots of Blitz3D and BlitzPlus,
but adds a ton of cool new features and abilities.

Enhanced BASIC language
BlitzMax is BASIC...but with a few twists,
including:

Function pointers
Fully dynamic arrays
Inheritance and polymorphism
By reference function parameters
Byte, Short, Int, Long, Float and Double numeric
data types
Array and string slicing
Flexible collection system for dealing with
linked lists etc
Low level pointer handling
UTF16 strings
The ability to Incbin binary data and access it
as easily as if it were a regular file
Exteal language support for interfacing with
C/C++/ObjectiveC or assembly code


Multiplatform support
BlitzMax has been designed from the ground up for
multiplatform support, and BlitzMax programs can be
compiled for Windows, MacOS X and Linux. The
BlitzMax license is all in one buy BlitzMax
once and run your programs on all three platforms!

Modular design
BlitzMax is largely based around the idea of
modules, collections of commands stored in special
files. You can add your own modules to the system,
allowing you to cleanly reuse code in your own
projects. Modules are also a great way to
distribute libraries of commands, and Blitz
Research have many weird and wonderful modules
lined up for future release!

Easy to use 2D command set
BlitzMax includes the Max2D module which contains a
set of very easy to use 2D commands. On MacOS X and
Linux, Max2D uses the OpenGL API, while on Windows
PCs you have the option of using either the OpenGL
or DirectX APIs. Both OpenGL and DirectX use 3D
hardware to draw graphics to the screen, allowing
for advanced effects such as realtime blending,
rotation and scaling.

Intelligent build system
BlitzMax allows you to split a project up into
multiple source files which can be pre compiled to
massively reduce development time. This process is
handled automatically by the included BMK (Blitz
make) utility and is completely transparent to the
developer.

IDE and Debugger
The BlitzMax package includes an integrated
development environment (IDE), which is used to
enter your programs, and a debugger for tracking
down bugs.

Direct OpenGL support
Thanks to the OpenGL module, you can use BlitzMax
for direct OpenGL programming. Writing an OpenGL
program is now as simple as:

blitzmax


BUY BlitzMax 1.30 for Mac 10$

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