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2007/07/26

Getic 3D 1.2

Getic 3D 1.2
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Getic 3D is a Scene and Model Editor for
3D Games and Presentations.

Any bounded by copyright BSP basedign time.
engines can be easy changed to use Free
GETIC BSP. Take a look at the sample
source code that comes with the package.
Just THINK about it. GETIC BSP file is
fully documented, you get out of the box
moving platforms, 4 texture stages and
coordinates, triggers, your own
scripting, custom items (your own
entities), Terrain carving (Only Getic
Does It). You can go and sell your
creation couse GETIC if FREE. All data
packed in the BSP for faces, lights,
entities caries all all the data for GPU
processing. GETIC uses complex
Constructive Solid Geometry (CSG) using
BSP trees. GETIC comes with Fully
Documented BSP File Format, Source Code
and Tutorials that helps you to create
at Instant a 3D Game Scene Ready to
Roll.GETIC has highly BSP/PORTAL and
LEAF Output Report during compilation.
It allows you to fly through original
non compiled scene, to the ESR Processed
Scene, and to the Fully Compiled Scene.
You can browse Each Portal(s)/Leaf(s)
individually optimizing your world at
des GETIC BSP compiler helps you in at
the design time to fix map geometry
errors that may appear due to floating
point precision.


Features:
GETIC is unique by Terrain Carving and
Terrain CSG operation may perform.
GETIC is unique by the speed (carving,
CSG and BSP compilation)
GETIC is way more more stabile and
Friendly than GtkRadiant, Hammer, QuArK
and Genesis
GETIC is free and BSP file structure is
open and well documented.
GETIC is developed by entirely by one
person with more than 15 years of
programming in C/C++
Multiple CSG,Polygon
Extrusion/Patching,Bezier Skinning,
Terrain Editing/Carving,
Moving Platforms, Moving Paths,User
Defined Entities (passes you a C
structure/item and class),
Light Mapping, Scripting, Sounds,
Import/Export interface support.
Dont forget (every 2 weeks more
features are coming)


GETIC BSP Compilation Pipeline:
1. CSG between brushes
2. Hidden Surface removal.
3. Split repair
4. BSP for the scene
5. Portal Generation
6. BSP Flood from Leaf to Leaf.
7. Leak detection
8. Removing Exterior surfaces.
9. Rebuilding the BSP with the final
geometry.
10.Repairing T Junctions
12 Rebuilding the portals
13 Optimizing the Leafs and portals.
(merging small and false leafs)
14 Calculating Possible View Sets by
Portal to Portal visibility.
15 Calculating Light Maps.
16 Resolving: Detail Brushes, Items
Sounds, Scripts.
17 Saving the BSP file.


OS : Windows 98/ME/2000/XP
Requirement : 3D accelerator video
card OpenGL 1.2 Minimum System :
P3 800 Video RAM : 32 Mb Language/3D:
C++ / OpenGL

zalsoft/

BUY Getic 3D 1.2 15$

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