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1999/08/26

Caligari TrueSpace 6.5 (1 cd)

Caligari TrueSpace 6.5 (1 cd)
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Requirements
Windows 95, 98, ME, NT 4, 2000, or XP

Realize your dreams

You know your dreams...all those images, designs and animations you wantto show to the world; all those 3D models, pictures and video you want to create for your web pages, games, design prototypes or your art all you need is the software to bring those ideas to life!

Building and expanding greatly on 16 years of development and 11 generationsof previous versions, trueSpace6.5 will let you create whatever your mindOseye sees!

Ease of Use

The intuitive direct manipulation interface is at the heart of trueSpace6.5,think of it like a well fitting Armani suit at MenOs Warehouse prices.

The interface benefits more than just the beginner, as it makes the wholecreative process faster and simpler, by letting you work smarter, not harder!

Modeling

trueSpace6.5 supports polyhedra, NURBS, subdivision surfaces, particlesurfaces (plastiform and surface deform) and metaballs together with themost complete set of modeling tools in the industry.

Not only can you create any shape your mind conceives, trueSpace directmanipulation interface will stimulate your conceptual design in the sameway a great electric guitar stimulates the composition of a rock musician.

Rendering

Lighting and rendering options, including Hybrid Radiosity and ray tracing,make it possible to have superb realism, soft shadows, and convincingdaylight.

Advanced surfacing and UV editing mean you can texture your objects witha level of control rarely found in any 3D application.

Animation

For those who want to make movies, there are a wealth of animation toolsthat mean your creations can be so much more than just frozen images.

Inverse Kinematics (IK) and Bones lets you animate jointed models orsingle skin meshes, with function curve and key frame editing to adjustand fine tune all aspects of your animation, including synchronized audio,while the integrated Facial Animator will help you construct texturedfaces, and then generate speech animation automatically from a .WAV file.

Real Time

Real time solid rendering mode lets you see an accurate, texturedrepresentation of your scene, so you can cut down on the need for previewrenders. It even displays Radiosity, and you can use texture baking tocapture the effects of procedural shaders and light maps for any objector even individual polygons useful for exporting models for use in games.
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