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1999/01/04

ProDG for PlayStation2 2.0

ProDG for PlayStation2 2.0
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ProDG for PlayStation 2 is a suite of Win32 build tools, debuggersand other utilities for PlayStation 2 developers.

The advantage of ProDG is that you can develop for the PlayStation 2in a familiar Microsoft Windows operating system, allowing you todevelop better games, faster, for Sonys new PlayStation 2 console.

What does it include?

ProDG for PlayStation 2 includes the following main features:

ProDG Debugger for PlayStation 2
ProDG Target Manager for PlayStation 2
ProDG Win32 EE Build Tools for PlayStation 2
ProDG Win32 IOP Build Tools for PlayStation 2
ProDG Assemblers for PlayStation 2
ProDG Linker for PlayStation 2
ProDG DLL Linker for PlayStation 2
ProDG Utilities for PlayStation 2

It also includes the following optional integration with MicrosoftsVisual Studio IDE:
ProDG for PlayStation 2 Visual Studio integration

ProDG Debugger for PlayStation 2

The ProDG Debugger for PlayStation 2 is a stand alone source leveldebugger for the PlayStation 2 console. This debugger has been designedand built specifically for the PlayStation 2 and is not just a MIPSdebugger adapted for PlayStation 2.

It includes the following main features:

Custom support for additional R5900 MMI instructions and 128 bit data.
Target Control Application to control target connections and fileserving etc.
Create as many different debugger window types as you like to display CPUregisters (in 32/64/128 bit configurations), memory, disassembly, source,local variables, watchpoints, etc.
TTY pane to display printf streams from the PlayStation2 processors.
Multiple unit support where appropriate, debugger windows can be set todisplay the registers or memory of the different console processors includingthe IO processor and two vector units.
Source level debugging of EE and IOP units provides unlimited softwarebreakpoints, single step, step over, run to cursor, etc., directly in yoursource code. Source code search paths allow source level debugging of anythingyou have source code for, regardless of who built it.
VU breakpointing and single step debugging.
DMA hardware breaks and DMA debug pane to display DMA chains.
Uses the industry standard ELF file format with STABS debug information so thedebugger is 100 compatible with .ELF files built on Linux using the standardtools.
Fast update and display of target information.
Full Windows local support for the PlayStation 2 "sim:" file serving device.
Configurable debugger windows layout can be saved and restored.
It will continually be developed to match game developers needs.
Free updates with additional functionality will be regularly posted to ourweb site in response to user requests.

ProDG Target Manager for PlayStation 2

allows you to monitor multiple targets, manage different debug sessions,monitor file serving to your application, and view the different TTY outputstreams individually for each target.

Allows you to monitor the status of different targets, and reserve aparticular target for the duration of your debugging session.

Full Windows local support for the PlayStation 2 sim: file serving device,including the ability to monitor files opened by your application in realtime.

Ability to view the multiple TTY output streams for a target including asummary view that highlights TTY streams with new input (indicating thebyte count).

ProDG Win32 EE Build Tools for PlayStation 2

a Win32 port of the GNU EE PlayStation 2 tools, supplemented by our own buildtools:

GNU ee gcc C/C++ compiler driver ported to Win32

ProDG Win32 IOP Build Tools for PlayStation 2

a Win32 port of the GNU IOP PlayStation 2 tools, supplemented by our ownbuild tools:

GNU iop elf gcc C/C++ compiler driver ported to Win32
Win32 versions of Sony IOP tools ioplibld and iopfixup

ProDG Assemblers for PlayStation 2

fully compatible with the GNU compilers and assemblers, our very highperformance (millions of lines per minute) dedicated assemblers help youto build your game even faster.

Assemblers dedicated to each processor (MIPS R3000/R5900 and vector units)ProDG EE Assembler, ProDG IOP Assembler and ProDG DMA VU Assembler forPlayStation 2

ProDG Linker for PlayStation 2

our second generation linker has been written in C++ to be fully extensibleand is optimized for games development.

PS2LINK SN Systems own linker replaces the GNU linker ld.
Includes support for dead stripping unused functions to minimize programsize.

ProDG DLL Linker for PlayStation 2

create relocatable DLLs with the program ps2dlllk, allowing you to buildprograms which can dynamically load and unload code modules to any address(subject to correct code alignment).

PS2DLLLK for building relocatabe DLLs.

ProDG Utilities for PlayStation 2

so you can connect to and control the target from the MS DOS command line.

PS2RUN for downloading and running image on the target from DOS commandprompt or batch file.

ProDG for PlayStation 2 Visual Studio integration

The integration includes a set of PlayStation 2 AppWizards to help you buildEE and IOP executables and libraries which can then be debugged as they runon the Sony PlayStation 2 DTL T10000 development tool. A toolbar button enablesthe ProDG Debugger for PlayStation 2 to be called directly from Microsoft VisualStudio 6.0, allowing the developer to download and start debugging a .ELF fileor IOP module while still inside the Visual Studio integrated developmentenvironment.

The Visual Studio integration has the following main features:

Builds your project using ee gcc, iop elf gcc, dvpasm and ps2link
Uses Visual Studio source browsing in your project
Outputs compiler and linker errors/waings in Visual Studio format so thatdouble clicking on a build error in the output window opens the source fileon the appropriate line in the Visual Studio editor
Enables the ProDG debugger to be called directly from Visual Studio to debugthe current project
Imports and exports Visual Studio breakpoints at the start/end of a debugsession in the ProDG debugger
Ability to open source shown in the debugger source pane, in the Visual StudioEditor to enable source file editing
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