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1979/05/10

Falcon 4.0 Allied Force

Falcon 4.0 Allied Force
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Game Info

Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F 16
combat flight simulator for the PC. The player takes on the role of a pilot
flying a multitude of missions in either the Balkans Theater of Operations or
the Korean Theater of Operations in a fully dynamic, evolving war.

Based on the legendary Falcon 4.0 F 16 combat flightsimulator, Allied Force
features extensive improvements in all areas including artificial intelligence,
graphics, multiplayer, terrain and of course the stunning real time, fully
dynamic campaign engine. There is also a brand new theater of operation, the
Balkans, in addition to revised campaigns for the Korean theater.

Pilot three different variants of the F 16 Fighting Falcon the best
multi role fighter ever built including Block 40, Block 50/52 and MLU
variants. Ultra high fidelity physics modeling closely simulates actual
aircraft performance.

Engage the enemy in two operational theaters Korea and the Balkans each
covering over a million square Kilometers of territory. Dogfight over a wide
variety of landscapes: wide seas, open grasslands, dense forests and snow
capped mountains. Fly nap of earth missions through detailed terrain and
undulating valleys.

Launch a variety of air to air missiles like the AIM 120 AMRAAM and AIM 9
Sidewinder. Deploy a vast array of air to ground weaponry including the AGM 65
Maverick, AGM 88 HARM, cluster bombs, slick and high drag bombs and laser
guided ordnance. Weapon systems are simulated using the most accurate publicly
available specifications.

Simulate an entire war with the most advanced dynamic campaign engine ever made
for your PC. This remarkable feature presides over tens of thousands of
vehicles: air, land and sea. No two missions ever fly the same!
Fly alongside and against other aircraft prosecuting their own missions.
Bomb damage may or may not be repaired, depending on enemy resources.
Negotiate the electronic warfare arena with ground, air and sea radars.

Rely on advanced AI (Artificial Intelligence) to control your wingmen, or
direct them as required..
Wingmen use real world doctrine and tactics in all aspects of their missions.
Tune in to radio chatter directly related to the events unfolding around you.
Call on AWACS assistance in finding targets when you need help defending your
flight from interception.
Go up against challenging enemy aircraft, sea and ground defenses all of
which employ real attack and defense tactics.
Experience authentic Air Traffic Control procedures with stacks and talk down
via your aircrafts radio.
See busy airbases with parked and taxiing aircraft, helicopter traffic, and
aircraft takeoffs and landings.

Participate in cooperative or adversarial multi player flight over a LAN or
across the Inteet. Join large packages that can include over 20 aircraft
some of which are flown by computer AI, others under human control during
multi player flight.

Encounter nearly every air defense measure available including SAMs (radar,
infrared and optically guided), AAA and a GCI/IADS network designed to alert
and neutralize threats on both sides. Search for enemies using accurate radar
modes: RWS, TWS, VS, ACM, GM, GMT, SEA.

The graphics engine supports real time terrain lighting, dynamically shaded 3D
volumetric clouds and alpha blended scattered clouds. Fog is also implemented
and combined with new high resolution textures on models and the terrain, the
visuals are tremendously improved. Highly detailed and clickable cockpits for
three different F 16 aircraft are included: the Block 50/52, 40/42 and MLU
variants.

The multiplayer engine features a new, problem free connection method with
support for a centralized, server system style of play for Inteet and Local
Area Network (LAN) games. Performance and reliability have been greatly
improved for both customer made missions and campaign flights.

The Dynamic Campaign Engine (DCE) is the war simulator where any event
happening in any part of the theater of combat affects the wars direction
throughout that theater. How you perform in your mission directly, and
proportionately, determines what happens elsewhere. This is true for the tens
of thousands of computer controlled entities in the game. It means that the
player really feels part of a living war environment, part of something that is
evolving around them in real time.

Some of the greatest changes have been to improve the interaction of computer
controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied
Force. Thousands of hours of work has led to remarkable improvements in
artificial intelligence. During missions, computer controlled aircraft will
perform with precision. The role of the Forward Air Controller (FAC) is now
implemented, allowing the player to co operate with other flight aircraft when
carrying out ground attacks. Brand new Air Traffic Control (ATC) intelligently
manages the flights in and out of bases.

The F 16s electronic systems simulated in Falcon 4.0: Allied Force, including
the avionics, are the most realistic for the home personal computer. Numerous
modes and sub modes in air to air and air to ground radar are accurately
implemented to immerse the player in the feel of operating a mode combat
aircraft.

The new theatre of operations is the Balkans. There are three time periods
stretching from the mid 1990s to 2010, featuring appropriate aircraft,
squadrons, and units. Each theater period has three campaigns, making nine in
totaly for the Balkans. Falcon 4.0: Allied Force also features a heavily
revised Korean theater and associated campaigns.

Experience the Most Realistic and Immersive Air Combat Simulation You Can Get

_____________
Game Features:

New! Supports new generation processors, graphics cards and Windows versions.

New! Balkans Theatre of Operations with 18 upgraded or new campaigns.

New! Multiplayer engine with easy to setup user interface.

New! High resolution terrain mesh and terrain textures.

Vastly improved AI (Artificial Intelligence) for better ground strikes and
air to air combat.

Improved airbase handling and ATC (Air Traffic Control).

Improved graphics engine including lighting and shading.

Improved aircraft, vehicle, and building models with high resolution textures.

Improved weather modeling and atmospheric graphics.

Improved weapons modeling.

Multiple threads in the code for true Dual Core processor support

Revamped graphics engine

Reworked multiplayer engine

Highly advanced artificial intelligence

716 page advanced .pdf manual, 110 page "new player" printed manual

Reworked dynamic campaign engine

Brand new theater of operations

New high resolution models and cockpits

Highly detailed terrain and airbases

Intuitive User Interface

______
Ripped:
a) PDF Manual
b) Speech (radio chatter from other pilots and your own speech)
c) Movies

The Speech can be tued off in the game Settings and is not required to
play the game. With speech, your character may say some fraises such as:
"Holy crap!!!! im hit, im hit! Im going down! Avenge my death, Sammy!"
There is no problems with leaving the "speech enabled" in the settings!
It just plays silence.

About the Movies: there is 1 Intro movie and 6 tiny movies the play every
single time to swich between campaigns. These campaign selection movies get
very annoying since you cant tu them off. So, be glad we ripped them.



More Info:
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BUY Falcon 4.0 Allied Force 15$

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