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2010/01/01

Gnomon Hard Surface Shading and Texturing (1 dvd)

Gnomon Hard Surface Shading and Texturing (1 dvd)

In this DVD Neil introduces his pipeline for shading and
texturing hard surface models. This pipeline can be applied
to any high res model, such as models for photoreal effects
work, animated feature films, ride films or video game
cinematics. In the first part of the DVD, he discusses
reference gathering, how to make a visual details list, and
common shaders. Next he outlines all of the major methods
for placing pattes on your surface, their advantages and
disadvantages, and ways of creating pattes, including
procedurals, photo manipulation and hand painting.
The lecture includes practical demos in Adobe Photoshop. and
3d Studio Max., using the Scanline, Brazil and Mental Ray
renderers. In the second part, he uses the theory and pipeline
from part one to shade and texture a 2000+ object robot
character and simple environment using 3ds Max, Photoshop and
Brazil. With a focus on texturing thousands of objects fast
and efficiently, this intermediate level course is useful
for any 3d application or renderer and will add many new
tricks to your personal arsenal.


thegnomonworkshop/news/2009/07/hard surface
shading and texturing with neil blevins/


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