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2008/10/05

Un4seen Developments Bass Net 2.4.1.2

Un4seen Developments Bass Net 2.4.1.2
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.Net API for BASS and all of the add ons. Can be
used with both C and VB, with several examples
included. Supports .Net Framework version 2.0 and
above.

BASS is an audio library for use in Windows and Mac
OSX software. Its purpose is to provide developers
with powerful and efficient sample, stream (MP3,
MP2, MP1, OGG, WAV, AIFF, custom generated, and
more via add ons), MOD music (XM, IT, S3M, MOD,
MTM, UMX), MO3 music (MP3/OGG compressed MODs), and
recording functions. All in a tiny DLL, under
100KB in size.

On Windows, BASS requires DirectX 3 or above for
output, and takes advantage of DirectSound and
DirectSound3D hardware accelerated drivers, when
available. On OSX, BASS uses CoreAudio for output,
and OSX 10.3 or above is recommended. Both PowerPC
and Intel Macs are supported.

C/C++, Delphi, Visual Basic, and MASM APIs are
provided, with several examples to get you started.
.Net and other APIs are also available.

Main features
Samples
Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom
generated samples
Sample streams
Stream any sample data in 8/16/32 bit, with both
"push" and "pull" systems
File streams
MP3/MP2/MP1/OGG/WAV/AIFF file streaming
Inteet file streaming
Stream data from HTTP and FTP servers (inc.
Shoutcast, Icecast Icecast2), with proxy server
support and adjustable buffering
Custom file streaming
Stream data from anywhere using any delivery
method, with both "push" and "pull" systems
Multi channel streaming
Support for more than plain stereo, including
multi channel OGG/WAV/AIFF files
MOD music
Uses the same engine as XMPlay (very accurate,
efficient, high quality reproduction), with full
support for all effects, filters, stereo samples,
DMO effects, etc...
MO3 music
MODs with MP3 or OGG compressed samples (vastly
reduced file size with virtually identical sound
quality), MO3s are created using the MO3 encoder
Multiple outputs
Simultaneously use multiple soundcards, and move
channels between them
Recording
Flexible recording system, with multiple device
support and input selection, (WMA encoding
broadcasting via the add on, and other formats via
BASSenc)
Decode without playback
Streams and MOD musics can be outputted in any way
you want (encoded, written to disk, streamed across
a network, etc...)
Speaker assignment
Assign streams and MOD musics to specific speakers
to take advantage of hardware capable of more than
plain stereo (up to 4 separate stereo outputs with
a 7.1 soundcard)
High precision synchronization
Synchronize events in your software to the streams
and MOD musics, synchronize playback of multiple
channels together
Custom DSP
Apply any effects that you want, in any order you
want
DirectX 8 effects Windows only
Chorus / compressor / distortion / echo / flanger /
gargle / parametric eq / reverb, 2 implementation
options each with its benefits (including mixing
with DSP functions)
32 bit floating point decoding and processing
Floating point decoding/rendering, DSP, FX, and
recording
3D sound
Play samples/streams/musics in any 3D position,
with EAX support
Flexible
Small buffers for realtime performance, large
buffers for stability, automatic and manual buffer
updating, configurable threading
Expandable
Add on system for additional format support and
effects (C/C++ API available on request), dynamic
plugin loading system, access to underlying
DirectSound objects
Small
BASS is less than 100KB, so wont bloat your
distribution

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