Bauhaus Mirage v1.0
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Bauhaus Mirage is a unified environment that simplifies the creation of r animated graphics and special effects. Combining real time video paint, r animation, and effects functionality into a single product, Mirage r centralizes the workflow for visual effects production in film, video, r broadcast, and cartoon/2D animation. Mirages intuitive interface and r common sense workflow transcend the digital, focusing on the what rather r than the how, and incorporating the artist directly into the production r theyre creating. Designed for projects of any resolution, ranging from r HDTV and Film to web video, Mirage provides a simple, powerful alteative r to expensive proprietary solutions and complex software workflows. r
r Mirages Digitally Organic workflow pulls together divergent tools and r functionalities, enabling artists to create both traditional CG and r natural media styles in a single digital environment. Mirage artists are r free to explore entirely new ideas in 2D animation and visual effects by r easily combining tools such as video paint, stop motion, natural media r drawing tools, volumetric lights, particles, keying, color correction, and r point tracking within the same project. When positioned between source r footage/3D packages and editing software, Mirage provides a completely new r real time approach to animated graphics and special effects. r r
r New Advanced Keyer: r
r Mirages Advanced Keyer is a powerful new feature that you are sure to r love. The Advanced Keyer provides fine tuning controls for the Key, Matte r and Spill Suppression. With this powerful new integrated Keyer, third r party solutions may be a thing of the past. r
r r Integrated Particle System: r
r Mirages integrated particle system is a great way to add particles and r effects to any project. Video producers can do all sorts of glitzy r effects, from pixie dust to dazzling text treatments. Animators can use r it to add smoke trails, billowy pyrotechnics, flowing water (or lava), r falling snow or flying chimps to their work! Of course, all parameters are r animatable. r
r r Volumetric Lighting: r
r Volumetric Lighting uses the image itself to shape and color the r illumination. The images colors and opacity can variously filter, tint, or r mask the rays emanating from the filters virtual light source. Mirages r Volumetric Lighting is fully interactive and animatable. r
r r Subpixel Accurate Paint System: r
r As you paint with any of the natural media tools in Mirage, a 16 bit r grayscale mask of the stroke is created in the background. When you r release the mouse button, the mask is blended with the drawing color to r create the image. This 16 bit mask much more accurate than if we only used r an 8 bit mask, making your edges crisp, clean, and sub pixel accurate. All r of this happens in realtime, so there is no waiting to see what you have r created. r r
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