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2010/05/13

Eurisko VRoom 1.1 for LightWave3D

Eurisko VRoom 1.1 for LightWave3D

vRoom is designed to simulate the interiors of buildings and the glass
panes through which these interiors are seen. Previous to vRoom a
Lightwave artist had three choices when it came to the windows on a
building:

1. Have completely reflective windows that you cannot see into.
2. Have nothing inside their building.
3. Laboriously hand craft each room and using regular mapping techniques.

Option 1 is sometimes suitable, but not always and even if it is one must
handle the subtle glass distortion effects needed for a convincing
render. Option 2 can result in faster tuaround times but it has
obvious drawbacks, particularly in the case of the high rise example
building shown below. The building looks incomplete and lifeless.
Option 3 will partially get the results desired, but only after a
substantial investment of an artists time. However, if changes are then
desired, all rooms must then be re edited. vRoom was made to solve this
issue by creating a shader that will automate this laborious task and
give artists options that were previously unavailable.

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BUY Eurisko VRoom 1.1 for LightWave3D 10$

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