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2010/01/05

VirSyn Cube VSTi RTAS 2.2

VirSyn Cube VSTi RTAS 2.2

The structure of sound

CUBE 2 is a musical instrument and the ultimate tool for sound
designers who wish to have instant and intuitive access to all
principal components every imaginable sound is build from.
Every sound can be decomposed in a sine spectrum representing
the harmonic and inharmonic partials and a residual noise
spectrum for the noise components. The spatial character of a
sound can be represented by a pan spectrum. The temporal
evolution of these three spectra is a very convenient way to
describe every sound. CUBE 2 is built around this model and
allows you to manipulate the structure of a sound with all its
components in a comfortable and musical way.

Resynthesis

Take a sample as input and CUBE 2 analyzes it into two
components: up to 512 sine tracks for the partial components
and the residual spectrum for the noise components. The
outstanding quality of the analyzer for a broad range of
sounds avoids the typical artifacts known from time
stretching/pitch shifting and granular algorithms.

Spectral editing

The spectral editing windows are the heart of CUBEдs sound
manipulation and creation capabilities. They give you deep
access to the sound components described before. Imagine
drawing a bandpass filter or comb filter structure directly
into the spectrum display ! Zoom into the spectrum to
manipulate it down to a single partial. You can use ?Contrast?
tools to enhance or reduce the frequency or amplitude
modulations of the sound in selected areas of the spectrum.
And all editings are immediately audible.

Time warping

CUBEдs unique time warping envelope gives you control over the
timeline. You can simply reverse the sound, freeze it at any
position or manually move around the sound for scratching
effects. Or create an arbitrary moving with up to 64
breakpoints.

Morphing

The next level of sound manipulation in CUBE 2 is to take up
to four sound sources and make all parameters and spectral
components move inside this ?cube?. Take for example a flute
like sound as one source and a trumpet like sound as another
source. The result is a sound morphing from flute to trumpet !
The movement can be made automatically with the morphing
envelopes or manually by using MIDI controllers or the mouse.

Source editing

Each of the four sound sources allow for another level of
controlling the sound. The levels, attack and decay times, pan
positions of every partial can be globally edited here on a
more abstract level. You can use a global filter with
arbitrary shape on this level which takes also part in the
morphing process a comb filter in Source A can for example
morph into a lowpass filter in Source B.

CUBE Features

8 independent spectral synths

four morphable sound sources
512 partials per voice
harmonic/inharmonic spectra
arbitrary noise spectra
morphable filter banks
ensemble
3 Envelopes with tempo sync
64 time/level segments per envelope
2 LFOs

Resynthesis

AIFF/WAV sample import
Sine spectrum
Residual spectrum
Pan spectrum
Spectral editing
Time warp envelope with 64 breakpoints

8 Effect racks

Chorus/Phaser/Flanger
Distortion
Echo/Delay
Reverb

Arpeggiator

System

standalone and plugin
VST / AudioUnit / RTAS support
Scala compatible Microtuning
Up to 8 independent outputs

User interface

Unique design
MIDI lea function



Interfaces

VST2
AudioUnit
RTAS



Minimal system requirements PC

Pentium III 600 Mhz processor or Athlon XP/MP (SSE required!)
256 MB RAM
Windows XP
16 bit Soundcard with DirectX/ASIO driver


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