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2010/01/06

fxphd NUK101 - Introduction to Nuke (1 dvd)

fxphd NUK101 - Introduction to Nuke (1 dvd)


Taught by Sean Devereaux, this new introductory course will expand upon
the Foundry Nuke tutorials produced by fxphd. Nuke version 5 software
will be available over the VPN to fxphd postgrads for non commercial use
(OSX, Linux, and Windows versions). Devereaux has worked at Digital Domain,
ILM, RhinoFX and other facilities as a freelance artist, working on films
such as Transformers, Fantastic Four: Rise of the Silver Surfer, I, Robot,
Star Trek: Nemesis, and others. If youve viewed the Foundry DVDs, this
course will cover the software in much more detail and is a great next
step in leaing the software.

Class 1: Where is that button that does that thing?
Overview of the window panes, the menu bar, toolbar and context menus.
Viewer specifics such as playback controls, disk cache, gain/gamma, etc.,
working with proxies and "down rez" settings, customizing, saving and
restoring your layout, navigating the node graph. Adding nodes to the script
and manipulating their parameters. Connecting, disconnecting and reconnecting
nodes. Reading and writing images. Creation of a basic composite

Class 2 : Image Channels with a side Stereoscopic Compositing buy your 3D
glasses now!
Reading image files and the 32 bit float pipeline, viewing your image channels,
shuffling image channels, troubleshooting image channels, setting up the views
you will need for a stereo workflow. Reading in stereo imagery, viewing all the
"eyes" separate and together, splitting a nodes output to a specific view,
converting your comp into anaglyph and rendering stereo images, comping in stereo
and avoiding headaches.

Class 3: Motion sickness
2D Transform: position, rotation, scale, skew, motion blur. Animation curves and
controls, the tracker, stabilizing and match moving. Applying transformations to
other nodes. Motion blur: time blur, motion blur 2D and creating motion vectors

Class 4: Awesome keyers and good old fashioned rotoscoping
Roto tools: bezier, rectangle, radial, ramp. Creating and animating your shapes.
Introduction to the Keyer

Class 5: SUPER awesome keyers
Primatte and the IBK (Image Based Keyer). Combining mattes and using mattes to
effect a nodes output.

Class 6: Color by number
The best color tools and other ones, too. Color matching, suppression, fine tuning,
and plate grading.

Class 7: Introduction to 3D Goodness (Part 1 of 2)
The camera, creating geometry and applying textures/images, modifying the geometry.
Connecting to the 2D tree.

Class 8: Introduction to 3D Goodness (Part 2 of 2)
Projections, pan and tile, real magical motion blur, script optimization.

Class 9: In Production
We will put everything we leaed this term to the test and focus on a production
project. Great for leaing and your reel!

Class 10: In Production and YOU!
Finessing the production shot with time left over for direct answers to your
questions from the forums. There will be an announcement in the forums a couple weeks
prior to when question submissions for the class will be due.

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